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John Gall



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First of all, I think they're all pretty important. But the first 3 is the one that stands out the most to me.


Ever since I took typography, I'm more aware of what I'm doing than I was before. I remember making posters for an organization that I'm in, and it looked like a somewhat nice poster but it relates nothing to the actual event. So communication is very important to me.

I thought it was hard to pick the 3 that I want to ignore, but I think symmetry is not the ultimate evil. I may not be able to make symmetry work, but I think a great designer would have made it beautiful, and less evil.



Journal Entry No.4

Joy is the engine of growth. Exploit the liberty in casting your work as beautiful experiments, iterations, attempts, trials, and errors. Take the long view and allow yourself the fun of failure every day.
I chose this because I do look back at all the experiments that I've done and I may or may not like what I did, but whatever it is, it makes me want to go even further. And this is what I would like to keep for ever.
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What is animated typography?
– http://www.heinmaas.com/25-fantastic-typographic-animations/
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First of all, I am very much thankful that I have the ability to hear.
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– 30-unforgettable-movie-title-sequence.
I think they're all pretty memorable. The three that I pick are:
– Lord of War
– Catch me if you can
– Casino Royale Opening
I really like how different they all are, and although some of them might be crazy with the graphics, they manage to pull out a nice, simple typeface, and still balances with the whole composition. Lord of War is more graphical, yet the typeface is simple and plain, which is really nice to see. I think if the typeface was 'decorated' it would've been too much. Catch me if you can uses the combination of silhouette and typeface. The typeface of this movie is also used as an image, which is really useful. Casino Royale is basically the mixture of the Lord of War, and catch me if you can, and it is still has balance to it.
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I agree with you about the symmetry thing. Calling it an "evil" was a bit harsh. Also, being in this program really has improved my communication and concept development as well.
ReplyDeleteFarah I agree and have the same issue with negative space! It really is an important design technique and can make or break a design. It kind of coincides with the doing more with less rule as well.
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